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GameStar 2005 March
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mostbig.ent
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Text File
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2004-10-23
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1KB
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41 lines
CreateObject{
Name = "mostbig1",
CLSID = 22,
OptionalID = 0,
IsDescription = 1,
prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
prop_2 = {"Rasterization",1,"1"},
prop_3 = {"Meshes",271,{"Houses/mostbig",}},
prop_4 = {"BulletPass",4,"T",},
prop_5 = {"Strength", 1, "0" },
}
CreateObject{
Name = "mostbig2",
CLSID = 22,
OptionalID = 0,
IsDescription = 1,
prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
prop_2 = {"Rasterization",1,"2"},
prop_3 = {"Meshes",271,{"Houses/mostbig_R",}},
prop_4 = {"BulletPass",4,"T",},
prop_5 = {"Strength", 1, "100" },
}
CreateObject{
Name = "mostbig",
CLSID = 22,
OptionalID = 141,
IsDescription = 1,
prop_1 = {"SubTypeID",1,"0"},
prop_2 = {"HitPoints",1,"10"},
prop_3 = {"Health",1,"100"},
prop_4 = {"Armor",1,"800"},
prop_5 = {"Defense",1,"50"},
prop_6 = { "NumberOfStates", 1, "1" },
prop_7 = { "TransitionEntities", 278, {"mostbig1","mostbig2",} },
prop_8 = { "TransitionEffects", 276, {"house_dead",} },
prop_9 = { "TransitionValues1", 1, "50" },
prop_10 = { "UnitName", 5, "Bridge" },
prop_11 = { "CanFall", 4, "F" },
prop_12 = {"Strength", 1, "0" },
}